Knowt

Knowt

Knowt

A flexible streak system designed around real learning, powered by Kai

A flexible streak system designed around real learning, powered by Kai

A flexible streak system designed around real learning, powered by Kai

Build consistent learning habits, without guilt

Build consistent learning habits, without guilt

Build consistent learning habits, without guilt

Introduction

Consistency that respects real study days

Consistency that respects real study days

Consistency that respects real study days



In a one-week sprint, I designed a streak experience for Knowt that encourages consistency without turning learning into a pressure point. Rather than rewarding consecutive app opens, I focused on recognizing real study activity, such as reviewing notes, completing quizzes, or creating cards, even when users didn't hit their original daily goals.



In a one-week sprint, I designed a streak experience for Knowt that encourages consistency without turning learning into a pressure point. Rather than rewarding consecutive app opens, I focused on recognizing real study activity, such as reviewing notes, completing quizzes, or creating cards, even when users didn't hit their original daily goals.



In a one-week sprint, I designed a streak experience for Knowt that encourages consistency without turning learning into a pressure point. Rather than rewarding consecutive app opens, I focused on recognizing real study activity, such as reviewing notes, completing quizzes, or creating cards, even when users didn't hit their original daily goals.

My role was to redefine what "progress" should mean in a learning product and create a streak system that aligns with students' actual schedules, supported by Kai as a gentle guide rather than a guilt-driven motivator.

Timeline

Timeline

2024 April (1 week challenge)

2024 April (1 week challenge)

Team

Team

Me (Sole UX/UI Designer)

Me (Sole UX/UI Designer)

: End-to-End UX/UI for a timed product challenge with Knowt

: End-to-End UX/UI for a timed product challenge with Knowt

Deliverables

Deliverables

Competitive Research

Competitive Research

Streak Logic | Behavior Modeling

Streak Logic | Behavior Modeling

Core Flows and UI Integration with Kai

Core Flows and UI Integration with Kai

Background

Meet Knowt, an AI-powered study platform

Knowt helps students turn class materials like PDFs, notes, and lectures into personalized study tools, flashcards, quizzes, and summaries, powered by AI.


As the product matured, the team noticed a familiar pattern: students used Knowt intensely for short bursts, but struggled to build consistent study habits.


The goal of this project was to explore how streaks could support long-term learning within Knowt, by building on learners' existing mental models of progress. And extending that support through Kai at key moments of motivation and reflection.

Challenges

Motivation dipped when progress became hard to maintain

Multi-Format Progress Gaps

Learners often engaged with Knowt in short, intensive sessions but struggled to understand how different activities (notes, quizzes, flashcards) linked to their overall progress

Rigid Daily Goals

After periods of intensive use, daily streak requirements often feel misaligned with irregular schedules or changing study intensity across days

Reminder Fatigue

Notifications were often overlooked or disregarded, especially after times of inactivity following intense study sessions

Goals

The goal wasn't to make learners do more each day, but to make it easier to return tomorrow

Instead of pushing daily perfection, the goal was to make progress visible, flexible, and worth returning to.

01_ Make Progress Clear Across Formats

Help learners understand how different activities connect to overall progress

02_ Maintain Support Consistency Without Strict Daily Expectations

Allow streaks to continue even when study intensity varies day to day

03_ Encourage to return, not pressure

Design reminders and feedback that invite learners back after breaks

-These goals were shaped by observing how learners actually studied and where motivation quietly dropped off.

Problem Context

The question that framed the exploration

This project began with a simple question from the team:

"How might we use streaks to encourage long-term learning within Knowt?"


The brief intentionally left room to define what progress and consistency should mean in a learning context.

This project began with a simple question from the team: "How might we use streaks to encourage long-term learning within Knowt?"


The brief intentionally left room to define what progress and consistency should mean in a learning context.

This project began with a simple question from the team: "How might we use streaks to encourage long-term learning within Knowt?"


The brief intentionally left room to define what progress and consistency should mean in a learning context.

Challenge Brief

Challenge Brief

User Research

Why learners leave, and what keeps them coming back

To understand why learners struggled to sustain study habits beyond short bursts, I spoke with 8 users who had consistently used study or productivity apps for at least three months.


Rather than focusing on feature preferences, I looked for patterns in when motivation dropped, what led learners to disengage, and what helped them return after breaks.

User type 1: The Tracker

#progress-driven

Motivated by visible progress and momentum, but disengages when effort fails to produce clear signs of advancement.

"It's hard to feel like I'm moving forward when my progress is all over the place."

User type 2: The Balancer

#routine-flexible

Values consistency but needs flexible goals that adapt to changing daily routines rather than enforcing rigid routines.

"I try to keep learning, but if it doesn't fit my day, I just want to drop off and give up."

User type 3: The Rebounder

#failure-sensitive

Highly sensitive to setbacks; once progress feels disrupted, motivation declines quickly without a clear way to get back on track.

"Once an aggressive reminder hits after I miss a few days, it feels like I've already lost."

These patterns revealed three core needs (1. visible momentum, 2. flexible goals, 3. gentle encouragement), which directly influenced the design of the streak system. Together, they shifted the focus from enforcing daily streaks to supporting learners through breaks.

Observational Research

What users really say on Reddit, App Store Reviews, and beyond

I reviewed over 40 public comments from Reddit and app store reviews to validate patterns from interviews. It revealed emotional responses that learners rarely expressed directly, especially around pressure, guilt, and the moment when the streaks stopped feeling helpful.

"Honestly, checking off one tiny thing a day made me feel like I was winning at life." - Reddit user

Motivators

Visual streaks created a light, rewarding sense of progress

Visual streaks created a light, rewarding sense of progress

Small daily tasks felt achievable and satisfying

Small daily tasks felt achievable and satisfying

Gamified rewards (XP, badges) added emotional payoff

Gamified rewards (XP, badges) added emotional payoff

"This app made missing a day feel like a personal failure." - App store review

Pain points

Streak pressure often overshadows actual learning

Streak pressure often overshadows actual learning

Guilt-driven reminders discouraged returning after breaks

Guilt-driven reminders discouraged returning after breaks

Users questioned whether streaks reflected real progress

Users questioned whether streaks reflected real progress

It reinforced that streaks were most effective when they lowered the emotional cost of returning.

Competitors Analysis

Quick scan of what others do (and don't)

Exploring how leading study apps keep users engaged uncovered both effective motivators and common pitfalls.


Rather than copying a single model, I focused on identifying patterns that consistently helped or hurt long-term engagement across products. This research shifted my focus away from "protecting streaks" and to creating moments that encourage learners want to come back.

Competitive Market Research

Competitive Market Research

Design Direction

Design principles shaped by research

The team initially asked for a streak system modeled after Duolingo to encourage consecutive daily use. Through research, it became clear that long-term motivation relies less on maintaining perfect streaks and more on how progress, recovery, and encouragement were framed.

Personalized Goal Setting

Goals adapt to each learner's weekly or daily pace

Meaningful Milestones

Highlight progress that feels meaningful, not just streak longevity

Friendly Check-Ins

Celebrate effort with encouraging, low-pressure check-ins

Solutions

Flexible streak experience system supporting real learning rhythm

01_ A home screen that anchors daily learning and progress

The home screen was not designed to motivate learners to do more, as I initially intended, but rather to help them understand their current status and feel comfortable returning the next day.

The original home screen displayed many learning tools at once but didn't help users quickly understand what they had accomplished, what was important today, or how their effort related to progress.

Before

I redesigned the home screen to serve as a daily anchor, making progress easy to see at a glance, and guiding users toward a clear next step without feeling pressured.


I redesigned the home screen to serve as a daily anchor, making progress easy to see at a glance, and guiding users toward a clear next step without feeling pressured.

After

02_ Goals that adapt to real life schedules

I created goal customization so users can decide when and how studying fits into their day or week, whether by time, activity, or topic, making progress feel attainable rather than forced.

Each decision aimed at minimizing drop-off points, not increasing daily output.

03_ Profile view for deeper insights of multiple formats

I provided a clear breakdown of progress by format, making accuracy, streaks, and activity easier to comprehend and helping users quickly see meaningful momentum.

The original profile only displayed a streak and recent activity, providing little insight into how much users had completed or where they were improving.

Before

Static profile, no real insight

I integrated format-level analytics, accuracy trends, and study patterns so users can instantly understand why they've succeeded and where to focus next.

After

Progress cues that motivates

What the improved profile makes possible

Deep dive 01 | Public profile as a lightweight sense of continuity

Before introducing detailed breakdowns, the profile focuses on continuity, using streaks, tiers, and visible participation to help users feel "still in it."

Deep dive 02 | Seeing where progress stalls and improves

I designed this layer to help users understand where their effort was turning into progress by course and accuracy, once consistency was already in place.

Deep dive 03 | Turning activities into next steps

I made sure that the insights show strenghts, weaknesses, and time patterns at a glance, helping users decide what to focus on next without digging through raw data.

Deep dive 01 | Public profile as a lightweight sense of continuity

Before introducing detailed breakdowns, the profile focuses on continuity, using streaks, tiers, and visible participation to help users feel "still in it."

Deep dive 02 | Seeing where progress stalls and improves

I designed this layer to help users understand where their effort was turning into progress by course and accuracy, once consistency was already in place.

Deep dive 03 | Turning activities into next steps

I made sure that the insights show strenghts, weaknesses, and time patterns at a glance, helping users decide what to focus on next without digging through raw data.

Deep dive 01 | Public profile as a lightweight sense of continuity

Before introducing detailed breakdowns, the profile focuses on continuity, using streaks, tiers, and visible participation to help users feel "still in it."

Deep dive 02 | Seeing where progress stalls and improves

I designed this layer to help users understand where their effort was turning into progress by course and accuracy, once consistency was already in place.

Deep dive 03 | Turning activities into next steps

I made sure that the insights show strenghts, weaknesses, and time patterns at a glance, helping users decide what to focus on next without digging through raw data.

04_ Reinforcing effort with visible milestones

This system redefined streaks as milestones worth achieving, transforming ongoing learning into something users could anticipate.

05_ Progress, rewarded with meaning and connection

I built achievements to unlock more than badges, using rewards moments to reveal insights, invite light social interaction, and give users a reason to return on their own terms.


*Viewpoints

  • Achievement acts as soft checkpoints, guiding users back into learning without breaking momentum

  • Reward moments reveal learning patterns, turning progress into insights, not just gamified wins

Outcome

Shaping sustainable learning habits without pressure

"The streak system reframed Knowt's engagement strategy around flexibility and low-pressure motivation, helping learners build steady momentum without feeling tied to gamified obligation."

"The streak system reframed Knowt's engagement strategy around flexibility and low-pressure motivation, helping learners build steady momentum without feeling tied to gamified obligation."

Even without formal testing, the concept received strong internal backing. Stakeholders, including the CEO, emphasized how clearly it supported Knowt's long-term product vision, leading to its selection as a semi-finalist in the design challenge.

Even without formal testing, the concept received strong internal backing. Stakeholders, including the CEO, emphasized how clearly it supported Knowt's long-term product vision, leading to its selection as a semi-finalist in the design challenge.

Takeaways

How this challenge shaped my design thinking

I stopped designing for compliance and started designing for return

I stopped designing for compliance and started designing for return

This challenge pushed me to think beyond "keeping users on track" and instead design a system that makes it easy to come back. I learned that good motivation doesn't prevent drop-off. It reduces the cost of re-entry.

This challenge pushed me to think beyond "keeping users on track" and instead design a system that makes it easy to come back. I learned that good motivation doesn't prevent drop-off. It reduces the cost of re-entry.

Flexibility is only powerful when it's intentional

Flexibility is only powerful when it's intentional

I was taught that flexibility isn't about offering more options, but about clearly signaling what still counts as progress. Designing flexible goals forced me to be more opinionated about success, not less.

I was taught that flexibility isn't about offering more options, but about clearly signaling what still counts as progress. Designing flexible goals forced me to be more opinionated about success, not less.

I want my designs to explain progress, not just display it

I want my designs to explain progress, not just display it

This project reinforced my interest in systems that help users interpret their effort. Going forward, I want to design an interface that answers "Is this working for me?", not just "Am I doing enough?"

This project reinforced my interest in systems that help users interpret their effort. Going forward, I want to design an interface that answers "Is this working for me?", not just "Am I doing enough?"